Training objectives
✓
Defining shared governance
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Distinguish the different governance
✓
Choose the governance suited to the organization
Masterclass programs led by international experts and business leaders to inspire, learn from those who have already taken action. An Alumni network for ongoing discussions, sharing best practices, and keys to success.
Defining shared governance
Distinguish the different governance
Choose the governance suited to the organization
No prerequisites for this training
Target audience: Managers and team members (both hierarchical and cross-functional relationships)
Evaluation Method : Quiz
Ice-breaker Roundtable and expectations
Synthesis of current definitions of the metaverse concept and rationalization ; Demonstration and examples
Exploration of key elements of a metaverse and impacts: collaboration, identity, social, economic, playful, psychological, accessibility
What defines a metaverse, and what technologies are used?
Retrospective and prospective on metaverse uses (immersive or AR), Focus on uses in business
Opportunity for participants to try some metaverse-type experiences in compliance with health guidelines ; Demonstrations will be broadcast on a projector to allow all participants to follow the experience.
Interoperability, Accessibility, Availability, Multi-devices, Ecological impact, Walled garden vs. Openness
Interactive workshop on short and medium-term relevant uses and opportunities and intrinsic barriers
Conclusion and Questions/Answers
Virtual reality headsets (such as Oculus Quest). Alternatively, NextGen will either be able to provide some headsets or reproduce the experience on a screen, allowing everyone to follow the experimentation.
Vincent Guigui
Head of Augmented Reality at OCTO Technology
In charge of the Innovative Interactions division at OCTO Technology, Vincent contributes to the development of new interactions between the user and the information system (B2C / B2E). A speaker on innovation and natural user interfaces, he discusses immersive experiences (VR/AR/MR), conversational interfaces (Bot), and the potential future of user interfaces…
In the past, he designed several prototypes of innovative interfaces using Kinect, which led him to create the Kinect Genius Bar (Kinect developers’ community) and co-found the “Natural User Interface Day” conference (http://twitter.com/nuiday). Since 2013, he has been recognized by Microsoft as one of the top European experts on Kinect and natural user interfaces (Most Valuable Professional award). Since 2015, his MVP trophy has been extended to emerging experiences and AI to include all more personal computing technologies (HoloLens, Bot, Speech, Ink, Gaze, Identity/Biometrics, Spatial awareness) and cognitive technologies like NLU and NLP.
Luc Bretones
Founder and CEO of NextGen
Luc Bretones is a partner at the Mandarina group, organizer of “The NextGen Enterprise Summit” event, chairman of the board of directors of Ecole Centrale Marseille, and honorary president of the digital think tank Institut G9+. He is the co-author with Philippe Pinault and Olivier Trannoy of the book “L’Entreprise de Nouvelle Génération,” which focuses on leaders from 30 countries who have implemented new forms of governance, reengaged their workforce around a unifying purpose, or experimented with major managerial innovation. An expert in product innovation, which he directed for the Orange group for more than 6 years, he now dedicates himself to what he considers the next big disruption: new forms of management.
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